πΎ Introduction: Thinking in Objects
As programs grow, managing logic with only functions and variables becomes limiting.
This notebook introduces Object-Oriented Programming (OOP) using a simple and approachable theme: animals. By modelling animals as objects, abstract programming concepts become tangible and intuitive.
This is where code starts to mirror the real world.
π― Purpose: Introducing OOP Concepts
The goal of this notebook is to help beginners understand:
- What a class is
- How objects are created from classes
- The role of attributes (data)
- The role of methods (behaviour)
- Why OOP helps organise larger programs
These concepts form the foundation of many real-world Python applications.
π§ How It Works: Modelling Real-World Entities
At a high level, the notebook follows this approach:
- Define an
Animalclass - Give it attributes such as name or species
- Define methods that describe behaviour
- Create multiple animal objects
- Call methods on those objects
Each animal becomes a self-contained unit of data and behaviour.
π§© The Technical Part: Classes and Methods
A simplified version of the idea looks like this:
class Animal:
def __init__(self, name):
self.name = name
def speak(self):
print("The animal makes a sound")
Creating objects from the class:
dog = Animal("Dog")
cat = Animal("Cat")
dog.speak()
cat.speak()
π What This Demonstrates
- π§± Classes define blueprints
- 𧬠Objects are instances of those blueprints
- π Methods operate on object data
- π§
selfrefers to the current object
This pattern is central to Python and many other languages.
π‘ Key Takeaways: Why OOP Matters
This notebook highlights several important ideas:
- π§© OOP groups related data and behaviour together
- πΆ Objects model real-world entities naturally
- π§ Code becomes easier to extend and reason about
- π OOP prepares you for larger systems and frameworks
Once this clicks, concepts like inheritance and polymorphism become much easier.
π Conclusion: Your First Step into OOP
The OOP Animals notebook marks an important transition:
Youβre no longer just writing procedures β youβre designing objects.
With this foundation, learners are ready to explore:
- Inheritance (e.g. Dog, Cat subclasses)
- Method overriding
- Encapsulation
- Object relationships
Every object-oriented system starts with a simple class β just like this one.
π Link to Notebook
Notebook link: Coming Soon