π Introduction: From Objects to Systems
After learning how to model simple objects with classes, the next step is learning how objects interact to form a system.
This notebook introduces an OOP-based Library Management System, applying object-oriented principles to represent books, libraries, and actions such as borrowing and returning. Itβs a meaningful step from isolated classes to coordinated behaviour.
This is where OOP starts to feel practical.
π― Purpose: Applying OOP to Real Scenarios
The goal of this notebook is to help learners understand how to:
- Model real-world entities as classes
- Separate responsibilities across objects
- Use methods to control system behaviour
- Manage state through object interactions
Rather than focusing on syntax, this notebook focuses on design thinking.
π§ How It Works: Object Interactions
At a high level, the system is designed around multiple objects:
- A
Bookclass to represent individual books - A
Libraryclass to manage collections of books - Methods to borrow and return books
- Internal state tracking for availability
Each object has a clear role, and the system emerges from their interaction.
π§© The Technical Part: Classes and Responsibilities
A simplified version of the structure looks like this:
class Book:
def __init__(self, title):
self.title = title
self.is_borrowed = False
class Library:
def __init__(self):
self.books = []
def borrow_book(self, title):
for book in self.books:
if book.title == title and not book.is_borrowed:
book.is_borrowed = True
print("Book borrowed")
return
print("Book not available")
π What This Demonstrates
- π§± Classes encapsulate both data and behaviour
- π Objects collaborate to enforce rules
- π§ State lives inside objects, not global variables
- π Methods act as controlled entry points
This mirrors how backend systems are structured.
π‘ Key Takeaways: Why OOP Shines Here
This notebook reinforces key object-oriented ideas:
- π¦ Objects represent real-world entities
- π§ Responsibilities are clearly defined
- π State changes are controlled and predictable
- π§ Systems become easier to extend and reason about
This is exactly why OOP is widely used in large applications.
π Conclusion: Designing with Objects
The OOP Library Management System represents a major conceptual shift:
Youβre no longer just writing code β youβre designing a system of collaborating objects.
With this foundation, learners are ready to explore:
- Inheritance (e.g. different book types)
- User objects and permissions
- Persistence (saving data)
- Full application architectures
This notebook is a strong signal of software design maturity.
π Link to Notebook
Notebook link: Coming Soon